![]() ![]() Lyra gets help from Pan and Iorek to fight her fights.The following levels are usually centered around Lyra either jumping bottomless chasms, or pushing boxes. It's a jarring switch, one that kills what little pacing and fun the game was starting to have. We got to fight people, and defy death, only to have the game become a ridiculously boring stealth game. Those first few levels aren't very good, but at least stuff is going on. Then after three levels of action and adventure it jumps back to Jordan College, before Lyra even got the Alethiometer and met Iorek. The game starts at the end of the story, with Lyra and Iorek fighting off Samoyeds and racing to rescue Roger. Even more curious is the lack of chronological story telling. ![]() Curiously, the servants look like Ralph Fiennes if he was comprising his roles as John Steed and Voldemort simultaneously. The character's portraits are so muddled from the compression that they disfigure the actors. Don't expect scenes from the film, or really, cutscenes of any value, since the majority of the story is told through talking heads, and not even decent looking ones. Players take control of Lyra, her daemon Pan, and panzerbjorne Iorek as they try to rescue Lyra's friend Roger and learn about the mysterious Alethiometer (the gold thing that looks like a compass). By virtue of playing as three different characters, players get to suffer through a bad platformer, a bad beat-em-up, and a bad. The Golden Compass isn't just one crappy game, it's three. ![]() Thanks to the A2M developed The Golden Compass for the Nintendo DS, literature fans can be even more frustrated at the half-baked rehashing of a once great novel. The movie can take solace in the fact that as bad as it is, it's not the worst adaptation of the book, an honor firmly held by video games. The award winning book's film adaptation has been greeted with some less than favorable reviews. Phillip Pullman's His Dark Materials series is certainly off to a painful start. ![]()
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